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Tomb raider definitive edition pc frame drops
Tomb raider definitive edition pc frame drops












tomb raider definitive edition pc frame drops
  1. #TOMB RAIDER DEFINITIVE EDITION PC FRAME DROPS 1080P#
  2. #TOMB RAIDER DEFINITIVE EDITION PC FRAME DROPS PS4#

The 'game' is still a stellar AAA title, now with just more additional sheen. A lot of people/critics are marking the game down based on the price.

#TOMB RAIDER DEFINITIVE EDITION PC FRAME DROPS 1080P#

The game truly is a sight to behold running at 1080p and a perceptively quite stable 60fps on my big 65 inch Panasonic.

#TOMB RAIDER DEFINITIVE EDITION PC FRAME DROPS PS4#

I think the devs have done a commendable job porting this to the much weaker, but still very capable, PS4 with so many visual bells and whistles intact and expanded upon. I thought that the game was visually exquisite on my configuration with TressFX etc all enabled and a stable performer, although even my rig couldn't escape frame dips from a v-synced 60fps in areas such as shanty town.

tomb raider definitive edition pc frame drops

I originally played this masterpiece on my PC, a powerful rig with crossfired 7970's and a 2600K at 4.8Ghz. I originally played this Tomb Raider is an exceptional game, and this Definitive Edition is every bit as exceptional and then some. What do you make of the above? Let us know below.Tomb Raider is an exceptional game, and this Definitive Edition is every bit as exceptional and then some. Meanwhile, we've asked our own Square contacts for confirmation. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios." He added, "For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. However, RocketChainsaw writer and NeoGAF admin EatChildren claims to have heard from "verified sources" that the Xbox One build is averaging at 30FPS, while both run at 1080p native resolution. That’s the kind of game we are, the kind of world we are, and as you’re sitting here looking at it, like we said on the PS4, this is running at 60.” “Some people have taken that and misconstrued like, ‘Oh, it’s locked to 30!' Actually, no, it’s literally, the game was always from the beginning, our absolute requirement was gameplay at 1080p and minimum 30 frames per second. So, there definitely, you know, one of the things that people had asked, they had heard various quotes, actually heard some misquotes, our goal from the beginning was always to be 1080p gameplay at 30 frames per second minimum. It was confirmed in a GamesRadar livestream by executive producer Scott Amos.ĭuring the stream he addressed claims the game was locked at 30FPS on both formats and explained, "Uh, no, I mean, you’re seeing it right here. ORIGINAL STORY: The news follows my Tomb Raider: Definitive Edition interview, in which we discuss the game's new improvements, next-gen tech, and how the experience will help fuel the Tomb Raider sequel. Anything beyond 30fps for this version is gravy.” Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. It reads, "Both platforms offer the same outstanding Tomb Raider experience. UPDATE: A Square Enix representative has sent us the following statement on the whole frame-rate issue. Square Enix has now sent us a statement on the matter. Tomb Raider: Definitive Edition has been confirmed to run at 60 frames-per-second on PS4, but the Xbox One version is still up in the air.














Tomb raider definitive edition pc frame drops